2011年1月27日星期四

Hoth's level in Super Star Wars is a worthy selection

Top 10 Greatest Snow Levels [Ranker] The weather outside is frightful, but these 10 winter wonderlands are so delightful. Hoth's level in Super Star Wars is a worthy selection, but I had a much better time playing Anteevy (the robotics facility) in the original Dark Forces.?Top 10 Video Game Endings of 2010 [Planet Xbox 360] Spoiler alert here, especially for No. 1, Red Dead Redemption. Mafia II is on this list and why, I don't replica Tag Heuer WJF1410.BA0585 WoMen's watch know. It didn't end so much as it lurched to a stop, inviting you to just forget about Joe and Vito's relationship rather than cause you to wonder what happened to Joe.?10 Terrible Gifts for Gamers [Joystick Division] God help you if you got anything on this list or - worse - gave it.

No. 4 is the Kinect Boat. Kinect Boat should be No. 1 in any roundup of bad ideas, video games or otherwise.?Top 10 Video Game Christmas Commercials [gamrfeed] Given that half of these are older than 1995, see how long you can clock in watching the cringe-inducing datedness of these classics. I bet you'll stop before you get to the replica Tag Heuer WJF1412.BA058 WoMen's watch commercial for E.T., the game that killed the console industry in 1983.”Speaking to CNN earlier this week, Activision's CEO noted that more people play Black Ops, daily, than watch the late night hosts Leno, Letterman and Fallon, combined.

No offense, but that would seem to be an easy goal to beat. No, network television isn't the yardstick Bobby Kotick uses to measure Call of Duty as a social phenomenon. He likens the shooter to Facebook and text messaging, in terms of cultural relevance.”The audience of 'Call of Duty' is probably greater in terms of size than in any other interactive form of entertainment,” Kotick told CNN. “If you look at the 500 million replica Tag Heuer Diamond 18k WoMen's watch people who are on Facebook and the way that people text each other and instant message and use video chat, there is now an evolution of media. Those are the characteristics and attributes that a generation and audiences feel are very important to their media and entertainment experiences.